David S. Kung
DAC 1998
In this tutorial paper a computer program which wins Shannon Switching Games is described. Since these games are played on graphs, the program is a good example of the implementation of graph algorithms. The two players in a Shannon Switching Game, CONNECT and CUT, have nonsimilar goals. Either CONNECT, CUT, or the player moving first is guaranteed the existence of a winning strategy. The simple strategy explained in this paper is valid in all three cases. In fact, the major routines never need to know whether the computer is CONNECT or CUT. © 1972, ACM. All rights reserved.
David S. Kung
DAC 1998
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IGARSS 2021
Robert C. Durbeck
IEEE TACON
Michael D. Moffitt
ICCAD 2009