Fan Zhang, Junwei Cao, et al.
IEEE TETC
We will demonstrate the maturity of the X10 programming language by implementing such a real-time ray tracer using a pile of low spec GPGPU laptops and a Gigabit Ethernet switch. Ray tracing is a rendering technique that can better simulate complex lighting situations such as reflections and refractions. It is typically too computationally expensive for real-time rendering on a single CPU and is non-trivial to implement in a distributed fashion.
Fan Zhang, Junwei Cao, et al.
IEEE TETC
David S. Kung
DAC 1998
Rajeev Gupta, Shourya Roy, et al.
ICAC 2006
Kafai Lai, Alan E. Rosenbluth, et al.
SPIE Advanced Lithography 2007