Quinn Pham, Danila Seliayeu, et al.
CASCON 2024
This paper outlines a resource allocation strategy called deadline scheduling, which is intended for use in interactive systems. Experiments are reported in which simplified versions of deadline scheduling and two time slicing strategies are modeled and compared under identical conditions. Results suggest that deadline scheduling, primarily by reducing paging overhead, provides faster response and supports more interactive users concurrently than do the two time methods.
Quinn Pham, Danila Seliayeu, et al.
CASCON 2024
Victor Valls, Panagiotis Promponas, et al.
IEEE Communications Magazine
Raymond F. Boyce, Donald D. Chamberlin, et al.
CACM
Rafae Bhatti, Elisa Bertino, et al.
Communications of the ACM