Ohad Shamir, Sivan Sabato, et al.
Theoretical Computer Science
This paper outlines a resource allocation strategy called deadline scheduling, which is intended for use in interactive systems. Experiments are reported in which simplified versions of deadline scheduling and two time slicing strategies are modeled and compared under identical conditions. Results suggest that deadline scheduling, primarily by reducing paging overhead, provides faster response and supports more interactive users concurrently than do the two time methods.
Ohad Shamir, Sivan Sabato, et al.
Theoretical Computer Science
Michael Ray, Yves C. Martin
Proceedings of SPIE - The International Society for Optical Engineering
Raymond F. Boyce, Donald D. Chamberlin, et al.
CACM
Limin Hu
IEEE/ACM Transactions on Networking