Cristina Cornelio, Judy Goldsmith, et al.
JAIR
It is shown that, given an arbitrary GO position on an n × n board, the problem of determining the winner is Pspace hard. New techniques are exploited to overcome the difficulties arising from the planar nature of board games. In particular, it is proved that GO is Pspace hard by reducing a Pspace-complete set, TQBF, to a game called generalized geography, then to a planar version of that game, and finally to GO. © 1980, ACM. All rights reserved.
Cristina Cornelio, Judy Goldsmith, et al.
JAIR
Yehuda Naveli, Michal Rimon, et al.
AAAI/IAAI 2006
Nicolae Dobra, Jakiw Pidstrigach, et al.
NeurIPS 2025
Aditya Saxena, Shambhavi Shanker, et al.
AGU 2025