Beomseok Nam, Henrique Andrade, et al.
ACM/IEEE SC 2006
This paper initiates a study of connections between local and global properties of graphical games. Specifically, we introduce a concept of local price of anarchy that quantifies how well subsets of agents respond to their environments. We then show several methods of bounding the global price of anarchy of a game in terms of the local price of anarchy. All our bounds are essentially tight. © 2010 Elsevier B.V. All rights reserved.
Beomseok Nam, Henrique Andrade, et al.
ACM/IEEE SC 2006
Hang-Yip Liu, Steffen Schulze, et al.
Proceedings of SPIE - The International Society for Optical Engineering
Robert G. Farrell, Catalina M. Danis, et al.
RecSys 2012
Alfonso P. Cardenas, Larry F. Bowman, et al.
ACM Annual Conference 1975