The Qx-coder
M.J. Slattery, Joan L. Mitchell
IBM J. Res. Dev
The use of pervasive computing technology in enhancing sports performance is discussed. Pervasive computing researchers are studying three areas of sports technologies including athletic performance, leisure and entertainment, and the effect of technology on the rules of the game. The authors are developing data visualization software that presents measured sensor data alongside the reference video by working with trainers and former World Cup coaches. It is hoped that technology will make sports more entertaining for players and encourage the general public to exercise more.
M.J. Slattery, Joan L. Mitchell
IBM J. Res. Dev
Ohad Shamir, Sivan Sabato, et al.
Theoretical Computer Science
Arun Viswanathan, Nancy Feldman, et al.
IEEE Communications Magazine
Fan Jing Meng, Ying Huang, et al.
ICEBE 2007