Shadow carving
Silvio Savarese, Holly Rushmeier, et al.
Proceedings of the IEEE International Conference on Computer Vision
The scanline principle is a general technique for efficiently converting any display algorithm that is based on polygon scan conversion into scanline mode, i.e., the image is produced in scanline order with required memory proportional to one scanline. Based on critical-points scan conversion, the technique reduces the Z-buffer or its variants to one scanline. Current scanline depth buffers are inefficient in both time and space. The scanline principle can also transform list-priority methods, such as BSP trees, into scanline mode. The scanline mode enables efficient supersampling and averaging, and low latency in image generation, compression and transmission.
Silvio Savarese, Holly Rushmeier, et al.
Proceedings of the IEEE International Conference on Computer Vision
George Saon, Michael Picheny
ASRU 2007
Ba Tu Truong, Svetha Venkatesh, et al.
ICPR 2002
C.H. Morimoto, D. Koons, et al.
Image and Vision Computing