Apostol Natsev, Alexander Haubold, et al.
MMSP 2007
The random simplex algorithm for linear programming proceeds as follows: at each step, it moves from a vertex v of the polytope to a randomly chosen neighbor of v, the random choice being made from those neighbors of v that improve the objective function. We exhibit a polytope defined by n constraints in three dimensions with height O(log n), for which the expected running time of the random simplex algorithm is Ω( n log n). © 1995.
Apostol Natsev, Alexander Haubold, et al.
MMSP 2007
Leo Liberti, James Ostrowski
Journal of Global Optimization
Zohar Feldman, Avishai Mandelbaum
WSC 2010
Minkyong Kim, Zhen Liu, et al.
INFOCOM 2008